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Application US20200155938
Disney | Espn

Tv-to-game Sync

Techniques are disclosed for unlocking in-game content for a video game application. In one embodiment, the video game application may be operated by a user that is concurrently viewing media content. The video game application captures an audio signal from the concurrently-playing media content, performs content recognition on the captured audio signal, and determines whether to unlock one or more portions of in-game content based on the identified media content.

Much More than Average Length Specification


1 Independent Claims

  • Claim CLM-01-20. 1-20. (canceled)
  • Claim CLM-00021. 21. A computer-implemented method comprising: executing, by operation of a computing device, a game environment having locked content that is inaccessible to a user, the locked content having an association with one or more keys; receiving, on the computing device, an audio data stream captured from an external environment; processing the audio data stream to generate a key; determining that the key matches at least one key of the one or more keys associated with the locked content; and modifying the game environment to enable access to at least a portion of the locked content in the game environment.
  • Claim CLM-00029. 29. A computer-readable storage medium containing computer-readable program code configured to perform an operation comprising: executing, by operation of a computing device, a game environment having locked content that is inaccessible to a user, the locked content having an association with one or more keys; receiving, on the computing device, an audio data stream captured from an external environment; processing the audio data stream to generate a key; determining that the key matches at least one key of the one or more keys associated with the locked content; and modifying the game environment to enable access to at least a portion of the locked content in the game environment.
  • Claim CLM-00037. 37. A computing system comprising: one or more computer processors; a memory comprising (i) a program configured to provide a game environment and (ii) locked content, of the game environment, having an association with one or more keys; and a microphone configured to generate audio data based on sounds from an external environment; wherein the program, when executed by the one or more computer processors, performs an operation comprising: processing audio data received from the microphone to generate a key of the one or more keys; unlocking at least a portion of the locked content based on the key; and augmenting gameplay of the game environment based on the portion of the locked content.


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