Abstract: |
Techniques are disclosed for unlocking in-game content for a video game application. In one embodiment, the video game application may be operated by a user that is concurrently viewing media content. The video game application captures an audio signal from the concurrently-playing media content, performs content recognition on the captured audio signal, and determines whether to unlock one or more portions of in-game content based on the identified media content. |
Inventor: |
ROBILLARD, Brian (North Hollywood, CA, US); PETERSON, Michael (Woodland Hills, CA, US); HARPER, Julius (Valencia, CA, US) |
Applicant: |
Disney Enterprises, Inc. (Burbank, CA, US) |
Face Assignee: |
N/A |
Filed: |
2020-01-21 |
Issued: |
2020-05-21 |
Claims: |
21 |
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US20200155938
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21. A computer-implemented method comprising:
(7)
(5)
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29. A computer-readable storage medium containing computer-readable program code configured to perform an operation comprising:
(7)
(5)
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37. A computing system comprising:
(3)
(4)
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