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AI Biotech/Diagnostics: Other Innovation

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Application US20180344233


Published 2018-12-06

Haptic Interface For Generating Preflex Stimulation

In an approach to generating preflex stimulation, one or more computer processors monitor one or more sensing devices for data associated with a user activity. Based, at least in part, on the data associated with the user activity, the one or more computer processors predict a user reaction associated with the user activity. The one or more computer processors transmit a preflex stimulus to at least one muscle of the user, wherein the at least one muscle is associated with the user reaction. The one or more computer processors determine a reaction time of the at least one muscle to the preflex stimulus.



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1 Independent Claim

  • 1. A method for generating preflex stimulation, the method comprising: monitoring, by one or more computer processors, one or more sensing devices for data associated with a user activity performed by a user; based, at least in part, on the data associated with the user activity, predicting, by the one or more computer processors, a user reaction associated with the user activity, wherein predicting a user reaction associated with the user activity includes a time at which the user is required to react, a duration of time after which the user is required to react, and a location at which the user is required to react; transmitting, by the one or more computer processors, a preflex stimulus to at least one muscle of the user, wherein the at least one muscle is associated with the user reaction; determining, by the one or more computer processors, a reaction time of the at least one muscle to the preflex stimulus; determining, by the one or more computer processors, whether the determined reaction time of the at least one muscle to the preflex stimulus has increased over a previous reaction time, indicating overstimulation; modifying, by the one or more computer processors, the preflex stimulus; receiving, by the one or more computer processors, data associated with the user activity from the one or more sensing devices; receiving, by the one or more computer processors, data associated with the modified transmitted preflex stimulus; determining, by the one or more computer processors, data associated with a previous user activity is available; comparing, by the one or more computer processors, the data associated with the user activity from the one or more sensing devices and the data associated with the modified transmitted preflex stimulus to the data associated with a previous user activity; determining, by the one or more computer processors, the user is in a pressure situation using a multi-objective optimization algorithm, based, at least in part on combining, by the one or more computer processors, the data associated with the previous user activity with the data associated with the user activity from the one or more sensing devices and the data associated with the modified transmitted preflex stimulus, wherein data associated with the user activity includes one or more biometric readings, a physiological state of the user, a position of the user, a position of an object moving toward the user, an identity of one or more opponents of the user, a score of a game the user is playing, one or more rules of play, and a game strategy; and responsive to determining the user is in a pressure situation, determining, by the one or more computer processors, a priority of muscle reactions to stimulate.