Home Patent Forecast® Sectors Log In   Contact  
How it works Patent Forecast® Sectors Insights
Menu
Enjoy your FREE PREVIEW which shows only 2022 data and 25 documents. Contact Patent Forecast for full access.        

Sports Analytics

Search All Applications in Sports Analytics


Application US20200184846


Published 2020-06-11

Methods And Systems For Facilitating Interactive Training Of Body-eye Coordination And Reaction Time

Methods and systems for virtual coaching and performance training using a mobile device are disclosed. The methods and systems perform the steps of capturing a training video of one or more players, using the camera on the mobile computing device; superimposing a visual cue onto the training video at a first location and for a cue period starting from a first time instant; determining whether at least one of the one or more players has responded to the visual cue at a second time instant within the cue period, by analyzing a body posture flow of each player between the first time instant and the second time instant, wherein each body posture flow is extracted from the training video by performing a computer vision algorithm on one or more frames of the training video; and in response to determining that at least one player has responded to the visual cue, generating a feedback to the one or more players.



Much More than Average Length Specification


View the Patent Matrix® Diagram to Explore the Claim Relationships

USPTO Full Text Publication >

2 Independent Claims

  • 1. A computer implemented method for facilitating training using a mobile computing device having a camera, the method comprising: capturing a training video of one or more players using the camera on the mobile computing device; superimposing a visual cue onto the training video at a first location and for a cue period starting from a first time instant; determining whether at least one of the one or more players has responded to the visual cue at a second time instant within the cue period, by analyzing a body posture flow of each player between the first time instant and the second time instant, wherein each body posture flow is extracted from the training video by performing a computer vision algorithm on one or more frames of the training video; and in response to determining that at least one player has responded to the visual cue, generating a feedback to the one or more players.

  • 17. A computer implemented method for facilitating multi-player training using mobile computing devices each having a camera, the method comprising: capturing a first training video of a first player using a first camera on a first mobile computing device; superimposing a visual cue onto the first training video at a visual cue location and for a cue period starting from a first time instant; determining whether the first player has responded to the visual cue at a second time instant within the cue period, by analyzing a body posture flow of the first player between the first time instant and the second time instant, wherein the body posture flow of the first player is extracted from the first training video by performing a computer vision algorithm on one or more frames of the first training video; receiving a notification from a second mobile computing device, where the notification was generated in response to determining that a second player has responded to the visual cue at a third time instant within the cue period, by analyzing a body posture flow of the second player between the first time instant and the third time instant, wherein the body posture flow of the second player was extracted from a second training video of the second player by performing the computer vision algorithm on one or more frames of the second training video, wherein the second training video was captured using a second camera on the second mobile computing device, and wherein the visual cue was superimposed onto the second training video at the visual cue location starting from the first time instant; and in response to determining that the first player has responded to the visual cue and to the notification, generating a feedback to the first player.