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Cryptocurrency: Security

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Patent US10643433


Issued 2020-05-05

Method Of Allowing A Player To Wager Via An Augmented Reality Device On A Real World Event Displayed On A Video Display That Is Being Viewed By The Augmented Reality Device

Methods are provided for allowing a plurality of players to wager on one of a plurality of real world events being displayed on video displays that are potentially viewable by augmented reality (AR) devices, and monitor progress of the real world events and status of wagers on the real world events using the AR devices. Each of the real world events are represented by a respective video feed that becomes displayed on the video displays. The AR devices are pointed at the video displays to identify the real world event.



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1 Independent Claim

  • 1. A method of allowing a plurality of players to wager on one of a plurality of real world events being displayed on video displays that are potentially viewable by augmented reality (AR) devices, and monitor progress of the real world events and status of wagers on the real world events using the AR devices, each of the real world events being represented by a respective video feed, the AR devices including a camera and a display screen, each AR device being operated by, and associated with, a respective player, the method comprising: (a) maintaining in a database of a server that manages the wagers: (i) video feeds of each of the plurality of real world events, and (ii) wager data for each of the real world events, the wager data including all wagers that are possible to be made for each of the real world events, all wagers that have been made by respective players for each of the real world events, and real time status of all of the wagers that have been made by respective players for each of the real world events; (b) capturing, by the camera of one of the player's AR device, video image frames of one of the video feeds being displayed on a video display that is in the vicinity of the player's AR device, and electronically communicating data of the captured video image frames to the server; (c) identifying at the server using automated video content identification software the video feed that matches the data of the captured video image frames, the video feed thereby identifying the real world event being captured by the player's AR device, wherein the identification matching is performed by comparing segment metrics calculated from segmented video frame data of the captured video image frames to segment metrics of segmented video frame data of the video feeds; (d) generating a first digital overlay on the display screen of the player's AR device that is associated with the matched real world event, wherein the first digital overlay is an interactive display that allows the player to view possible wagers and enter wagers regarding the real world event, wherein the player's AR device simultaneously displays the real world event and the first digital overlay, and wherein the possible wagers are obtained from the wager data in the database of the server; (e) entering by the player a wager on the real world event into the player's AR device via the first digital overlay; (f) electronically communicating the wager from the player's AR device to the server; and (g) generating a second digital overlay on the display screen of the player's AR device that displays real time status of the player's wager on the real world event, wherein the real time status is obtained from the wager data in the database of the server.