eSports has become a popular form of entertainment for many gamers. As eSports becomes bigger, more advanced systems are being developed for fluidly streaming the games, interactively engaging viewers, and facilitating competitive tournaments.
Corporation | Patents and Published Applications Count |
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1.
Sony
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2.
Arrow Gaming
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3.
Skillz Inc.
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4.
Amazon
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5. Inventor |
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6.
Microsoft
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7.
Activision
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8.
SteelSeries
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9.
Nvidia
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10.
Riot Games
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Categorization and Classification | Patents and Published Applications |
---|---|
19 | |
19 Hardware | |
71 | |
71 Tournament Facilitations | |
36 | |
36 Spectator Input | |
174 | |
174 Streaming | |
93 | |
93 Betting | |
34 | |
34 Other | |
24 | |
24 Training | |
20 | |
20 Matchmaking | |
26 | |
26 Highlights | |
22 | |
22 Virtual Attendance | |
11 | |
11 Anti-Cheat |