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Brain Machine Interface

The medical applications of this technology are numerous, from enhancing rehabilitation from brain injuries to training for prosthetics. With prominent tech giants like Samsung, Panasonic, IBM, Microsoft and Sony investing in this sector, this forecast is a vital asset for anyone wanting to incorporate neural control into their offerings. This forecast does not generally include implantable or neurostimulation devices.


Top 10 Corporate Owners


 
Issued Patent Count   
 
Published Application Count

Corporation Patents and Published Applications Count
1. Samsung
 
 
62
2. Inventor
 
 
48
3. Panasonic
 
 
30
4. IBM
 
 
26
5. Interaxon Inc.
 
 
24
6. Microsoft
 
 
23
7. Sony
 
 
20
8. Schwegman, Lundberg & Woessner P.a.
 
 
19
9. Affectomatics Ltd.
 
 
17
10. Braingate Co., Llc
 
 
15




Spotlight Companies in Brain Machine Interface


Interaxon has been revolutionizing wearable brain sensing technology - most notably through their brain sensing headband, Muse, which is intended to help the wearer have a more focused and peaceful meditation experience with usable biometric data to track one’s progress. Based out of Toronto, this up-and-coming neuroware startup is currently partnered with Smith Optics, a high-performance eyewear brand. 

Read More About INTERAXON INC.




Storyup’s Healium, a wearable calming interface, helps users enhance their mindfulness and get quantifiable biometric feedback. It utilizes VR to guide the wearer through a peaceful meditation. Started by Dr. Jeff Tarant of the Neuromeditation Institute, Healium was intended to alleviate WWII veterans affected by PTSD. 

Read More About STORYUP, INC.




BehaVR harnesses the power of VR to take over the user’s sensory perception and instigate a negative neurosignaling feedback loop to allow self-soothing. Focused on alleviating the body’s stress response, it is used for both mental and physical ailments. This is a relatively new therapeutic application, just breaking into the market; evidenced by Behavr’s launch just 3 years ago.

Read More About BEHAVR, LLC




Invention Categorization and Classification

Categorization and Classification Patents and Published Applications
  • Human Necessities
  •  
    387
    311 Diagnosis; ID , 27 Prostheses , 25 Sports; Games; Amusements , 15 Electrotherapy, etc. , 6 Physical Therapy , 2 Wheelchairs , 1 Apparel
  • Operations
  •  
    111
    94 Communication Techniques , 15 Hand Tools; Portable Power-Driven Tools; Manipulators , 2 Writing or Drawing Implements; Bureau Accessories
  • Transportation
  •  
    4
    4 Vehicles in General
  • Computing, Calculating, Counting
  •  
    476
    359 Digital computing , 29 Education; Cryptography; Display; Advertising; Seals , 29 Image Processing , 20 Computer Computational Models , 13 Data Recognition , 11 Measuring; Testing , 8 Controlling; Regulating , 7 Checking-Devices
  • Physics
  •  
    44
    27 Optics , 14 Musical instruments; Acoustics , 3 Photography; Cinematography; Electrography; Holography
  • Business Methods
  •  
    10
    10 Business Methods
  • Informatics
  •  
    7
    7 Healthcare informatics


    Recent Published Activity in Brain Machine Interface as of July 11, 2020