This sector reads neuron signals from the user’s brain and utilizes them to operate various apparatuses. The medical applications of this technology are manifold, from enhancing rehabilitation from brain injuries to training for prosthetics, but commerce applications are also appearing. With prominent tech giants like Samsung, Panasonic, IBM, Microsoft and Sony investing in this sector, this forecast is a vital asset for anyone wanting to incorporate neural control into their offerings. This forecast does not generally include implantable or neurostimulation devices.
|Corporation||Patents and Published Applications Count|
|1. Samsung Electronics., Ltd.||
|6. Interaxon Inc.||
|7. Schwegman, Lundberg & Woessner P.a.||
|8. Sony Electronics, Inc||
|9. Braingate Co., Llc||
|10. Commissariat A L Energie Atomique||
Interaxon has been revolutionizing wearable brain sensing technology - most notably through their brain sensing headband, Muse, which is intended to help the wearer have a more focused and peaceful meditation experience with usable biometric data to track one’s progress. Based out of Toronto, this up-and-coming neuroware startup is currently partnered with Smith Optics, a high-performance eyewear brand.
Storyup’s Healium, a wearable calming interface, helps users enhance their mindfulness and get quantifiable biometric feedback. It utilizes VR to guide the wearer through a peaceful meditation. Started by Dr. Jeff Tarant of the Neuromeditation Institute, Healium was intended to alleviate WWII veterans affected by PTSD.
BehaVR harnesses the power of VR to take over the user’s sensory perception and instigate a negative neurosignaling feedback loop to allow self-soothing. Focused on alleviating the body’s stress response, it is used for both mental and physical ailments. This is a relatively new therapeutic application, just breaking into the market; evidenced by Behavr’s launch just 3 years ago.
|Category and Tags||Patents and Published Applications|
|10 Business Methods|
|331 Digital computing, 28 Image Processing, 27 Education; Cryptography; Display; Advertising; Seals, 18 Computer Computational Models, 13 Data Recognition, 10 Measuring; Testing, 7 Checking-Devices, 7 Controlling; Regulating|
|293 Diagnosis; ID, 27 Prostheses, 25 Sports; Games; Amusements, 14 Electrotherapy, etc., 6 Physical Therapy, 2 Wheelchairs, 1 Apparel|
|6 Healthcare informatics|
|93 Communication Techniques, 15 Hand Tools; Portable Power-Driven Tools; Manipulators, 2 Writing or Drawing Implements; Bureau Accessories|
|27 Optics, 11 Musical instruments; Acoustics, 3 Photography; Cinematography; Electrography; Holography|
|4 Vehicles in General|