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Brain Machine Interface

The medical applications of this technology are numerous, from enhancing rehabilitation from brain injuries to training for prosthetics. With prominent tech giants like Samsung, Panasonic, IBM, Microsoft and Sony investing in this sector, this forecast is a vital asset for anyone wanting to incorporate neural control into their offerings. This forecast does not generally include implantable or neurostimulation devices.

Top 10 Corporate Owners

Issued Patent Count   
Published Application Count

Corporation Patents and Published Applications Count
1. Samsung
2. Inventor
3. Panasonic
4. IBM
5. Interaxon Inc.
6. Microsoft
7. Sony
8. Schwegman, Lundberg & Woessner P.a.
9. Affectomatics Ltd.
10. Braingate Co., Llc

Spotlight Companies in Brain Machine Interface

Interaxon has been revolutionizing wearable brain sensing technology - most notably through their brain sensing headband, Muse, which is intended to help the wearer have a more focused and peaceful meditation experience with usable biometric data to track one’s progress. Based out of Toronto, this up-and-coming neuroware startup is currently partnered with Smith Optics, a high-performance eyewear brand. 

Read More About INTERAXON INC.

Storyup’s Healium, a wearable calming interface, helps users enhance their mindfulness and get quantifiable biometric feedback. It utilizes VR to guide the wearer through a peaceful meditation. Started by Dr. Jeff Tarant of the Neuromeditation Institute, Healium was intended to alleviate WWII veterans affected by PTSD. 

Read More About STORYUP, INC.

BehaVR harnesses the power of VR to take over the user’s sensory perception and instigate a negative neurosignaling feedback loop to allow self-soothing. Focused on alleviating the body’s stress response, it is used for both mental and physical ailments. This is a relatively new therapeutic application, just breaking into the market; evidenced by Behavr’s launch just 3 years ago.

Read More About BEHAVR, LLC

Invention Categorization and Classification

Categorization and Classification Patents and Published Applications
  • Human Necessities
    311 Diagnosis; ID , 27 Prostheses , 25 Sports; Games; Amusements , 15 Electrotherapy, etc. , 6 Physical Therapy , 2 Wheelchairs , 1 Apparel
  • Operations
    94 Communication Techniques , 15 Hand Tools; Portable Power-Driven Tools; Manipulators , 2 Writing or Drawing Implements; Bureau Accessories
  • Transportation
    4 Vehicles in General
  • Computing, Calculating, Counting
    359 Digital computing , 29 Education; Cryptography; Display; Advertising; Seals , 29 Image Processing , 20 Computer Computational Models , 13 Data Recognition , 11 Measuring; Testing , 8 Controlling; Regulating , 7 Checking-Devices
  • Physics
    27 Optics , 14 Musical instruments; Acoustics , 3 Photography; Cinematography; Electrography; Holography
  • Business Methods
    10 Business Methods
  • Informatics
    7 Healthcare informatics

    Recent Published Activity in Brain Machine Interface as of July 11, 2020